- Imaginary Robot
Dev Update: 1.27.2019
Updated: Feb 11, 2019

Progress on getting the Stellar Nomad demo ready to release is proceeding rapidly - I only have a few tasks left on my polish list and almost all of them are not programming or art related, they're just stuff like 'finish writing all ship descriptions' or 'polish mission text'. It'll take some time and work, but it's getting really close. As such, the update list today will be long, but no major features have been added since the last update; it's all polish work and bugfixes.
Bugfixes and balance tweaks:
Fixed an issue in the options menu that was causing refresh rate and resolution dropdowns to fail
Fixed an issue with the Gazelle's engine FX
Visual pass on all starsystems, fixing moon/planet alignments and overbright stars
Added IsMissionCritical flag to ships being escorted, so you can't dock them, sell them, or change their weapons
Fixed an issue in the fleet view panel that caused certain controls to resize oddly
Some writing that was previously terrible has been improved
Fixed the placement of turrets and gun hardpoints on a handful of ships to not look ridiculous in the outfitter view
Greatly expanded lists for player name generation
Greatly expanded lists for ship name generation
Ship names are now generated by faction
Increased payouts on most mission types
Added text parsing for pursuing faction tags
Increased average number of available missions based on tech level of planet
Fixed an issue that could cause bounty targets not to get special names
Fixed an issue that caused space station names not to appear in mission text, ever
Fixed an issue that could cause mission display names to be truncated in the mission BBS
Fixed a text issue in the escort mission template
Mission text now properly parses the player name
Changed how shields and armor values are managed to make them more UI friendly
Fleet status panel can now rename ships
Added fleet weapon and cargo info to fleet window. needs polish but is nearly 100% functional now
Fixed an issue in the bounty mission type that could cause the game to go into a bad state
Removed the button that would instantly disable my ship - lol
Fixed an issue that would prevent the main menu from appearing after the player ship is disabled
Fixed an issue that would cause the shield/hull critical notification from appearing
Moved a moon in the Nashira system outside it's host planet
Fixed an issue that could cause ships to fly WAY faster when their engine component script was disabled (cause the update function limits the actual speed of the ship)
Added stars to the hangar environment, reduced lighting level overall. need to find some way to get the star light out of the picture in station environments still
Fixed an issue that caused your ships armor and shields to be charged to inappropriate values after changing ships via the hangar, shipyard, or as a mission reward
Fixed ship modifications. Still not available for purchase anywhere, but at least they goddamn work
Generated new icons for every ship in every faction color, and every weapon
Hooked up new icons in shipyard
Hooked up new icons in outfitter
Added display names to all fixedguns
The outfitter now uses DisplayName instead of TypeName in all appropriate places
The outfitter now supports purchasing weapons for any fleet ship
Fixed a bug in the trade panel that would cause it to show the wrong ship when opening occasionally
Improved readability of the 'Clear Route' button and the 'Route Cost' display in the map
Balanced weapon audio
Ships now have a Crew stat, that determines how much it costs per jump for that ship, as well as its odds of successfully capturing a boarded ship. These are initial guess numbers and will be balanced more later on
Fixed an issue that could cause your weapon changes to not be saved until after you jump