- Imaginary Robot
Dev Update: 01.15.2019
Updated: Jan 22, 2019
Big Stuff:
Space stations!
- There are now a handful of space stations scattered through the galaxy of Stellar Nomad
- Stations have specific services that are not accessible on planets or moons
- Holding a system with a space station will have specific strategic value for game factions
Join a faction!
- You can now join a faction, if you gain enough favor with them and they offer you a spot. Faction membership comes with perks - a new paintjob for your ship, access to faction specific ships and weapons, and members of your faction will aid you in combat
UI enhancements!
- The outfitter interface is going in, and features the first in-gameĀ 3D environment (super WIP!):

Misc balance tweaks and bugfixes!
- Fixed a bug that could cause faction weight data to persist across save files
- Improved ion cannon DPS to bring it more in line with the pulse cannon. It has a slightly lower DPS, but a much higher rate of fire and a smaller spread
- Fixed an issue where on mission completion, sometimes the wrong mission or more than one mission was offered as a followup
- After joining a faction, star systems will identify you as an enemy combatant, if indeed you are one
- Fixed an issue with the Hammer that caused it to not launch fighters
- Resolved serialization depth issues with moons, they can now have economies and offer missions
- Renamed all habitable planets with more flavorful names
- Fixed an issue that could cause a star system to be marked as uninhabited if only moons were habitable
- The rate at which prices change due to trading activity has been reduced by 75% (slower changes, more friendly to large trading fleets)
- All commodities have had an additional price modifier added - production rate. Creates larger variation in price to make for more profitable trading